| Title
| Description
| Platform, Developer, Year Released
|
| Hatris
| A variety of hats must be made to fall in to stacks of five identical hats. Similar gameplay was later used in Yoshi's Egg and Wario's Woods.
| PC (Video System Co. Ltd., 1990), Game Boy (Bullet Proof Software, 1991)
|
| Welltris
| Tetriminoes slide down one of four wall surfaces in a well. The game ends when four walls are no longer accessible.
| PC (Spectrum Holobyte, 1991), CPC, C64, Amiga
|
| Super Tetris 2 & Bombliss
| Super Tetris 2 & Bombliss Limited was released in 1994
| Super Famicom (Blue Planet Software, 1992)
|
| Tetris 2
| Uses tetriminoes with disconnected pieces and exploding blocks, making strategy more difficult.
| NES (Nintendo, 1993), Game Boy (Nintendo, 1993), SNES (Nintendo, 1994)
|
| Tetris Battle Gaiden
| Similar to Puyo Puyo in use of competetive mode, characters, and humurous storyline. Different characters can also unleash special moves that affect the opponent in some way (knock away the current piece, rearrange matrix, etc)
| Super Famicom (Blue Planet Software, 1993)
|
| Tetris Flash
|
| GameBoy (Blue Planet Software, 1993), Super Famicom (Blue Planet Software, 1994)
|
| Tetris & Dr. Mario
| Compilation of Tetris and Dr. Mario with enhanced graphics and sound.
| Super Nintendo (Nintendo, 1994)
|
| Super Tetris 3
|
| Super Famicom (1994)
|
| Tetris Blast
| Differs from conventional Tetris in that it features bomb blocks that cause explosions that wipe out additional pieces, and there are necessary creatures that traverse the constantly changing 'terrain' of the play field.
| Game Boy (Blue Planet Software, 1996)
|
| Tetris Attack
| A version of the Japanese game Panel de Pon with redone art made to resemble Super Mario World 2: Yoshi's Island. Has no relation to Tetris other than name and genre.
| SNES (Intelligent Systems, 1996), Game Boy (Intelligent Systems, 1996)
|
| 3D Tetris
|
| Virtual Boy (Nintendo, 1996)
|
| Tetris Plus
|
| PlayStation (Jaleco Ltd., 1996), Saturn (Jaleco Ltd., 1996), GameBoy (Jaleco Ltd., 1997)
|
| Tetrisphere
| Uses the same tetrominoes with a slightly different gameplay than standard Tetris. The object of the game is to reveal the core in the center of the sphere (which is actually a torus as seen through a fisheye perspective). To achieve this, you need to stack similarly-shaped pieces on top of each other. Once three are stacked, the pieces disappear and reveal the layer below. Wild card pieces, power-ups and a limited ability to slide pieces over the surface of the sphere all help with this task.
| Nintendo 64 (H2O Entertainment Corporation, 1997)
|
| TetriNET
| A popular variant playable on Internet with up to 6 players. On clearing lines the player receives special blocks that can be used to damage the field of the opponent or help a teammate. Like the Game Boy version, clearing two or more lines adds lines to the opponents.
| PC (Stormcat Productions, 1997)
|
| Tetris DX
| The GameBoy version of Tetris updated for the GameBoy Color
| GameBoy Color (Nintendo, 1998)
|
| Tetris 4D
|
| Dreamcast (Blue Planet Software, 1998)
|
| Tetris 64
| Includes Normal Tetris, Giga Tetris that has tetriminoes of different sizes, and Bio Tetris that adjusts itself based on feedback from a heartbeat measuring clip that attaches to the user's ear.
| Nintendo 64 (Amtex Software, 1998)
|
| Kids Tetris
| Tetriminoes start out with two blocks and increase with further lines. Circus, Firehouse, Haunted House and Laboratory stages have different graphical effects with each cleared level. Includes printing option.
| PC (Blue Planet Software, 1999)
|
| The New Tetris
| Tetris with a new feature: when a 16-block (4 by 4) square is made, the tetrominos used to form the square are merged as 16-block squares. A square formed using different types of tetrominos is called a combo square or multisquare, and it appears silver. A square formed using four of the same piece is called a pure square or monosquare, and it appears gold. All pieces but the S and Z can form monosquares. (website)
| Nintendo 64 (H2O Entertainment Corporation, 1999)
|
| Magical Tetris Challenge
| Choose Mickey Mouse, Donald Duck, Goofy and Minnie Mouse in Story mode. Non-story variations include magical, updown, and endless mode.
| Nintendo 64 (Capcom, 1999), GameBoy Color (Capcom, 2000)
|
| Sega Tetris
|
| Dreamcast (WOW Entertainment, 2000)
|
| Tetris Worlds
| Includes Tetris, Square Tetris, Cascade Tetris, Sticky Tetris, Hot-Line Tetris, and Fusion Tetris. (website)
| PC (Blue Planet Software, 2001), PS2 (Blue Planet Software, 2002), GC (Radical Ent., 2002), XBOX (Radical Ent., 2002), GBA (3d6 Games, 2002)
|
| Tetris Elements
| Includes classic Tetris and five variations: Stratosphere, which features meteors that can either help or hurt in eliminating rows; Earthquake, where tremors shake the falling shapes and move them around; Tempest, a double Tetris game where players are switched back and forth between screens; Ice, which has falling icicles that will knock into the falling shapes and make them crash down; and Fire, where heat can cause a chain reaction and melt multiple rows.
| PC (ImaginEngine, 2004)
|